Files
fuelboard/FuelBoard/RoadDistanceService.swift
T
FuelBoard Contributor d7a0ecb79a Add Worth the Drive fuel savings with road-routed estimates
Optional Fuel Savings feature (off by default): vehicle MPG in UK imperial gallons, fill amount in pounds or litres, persisted through the existing keychain/app-group store. Ranks the WHOLE station pool by estimated net saving (fuel-price saving at each pump minus the extra return-trip driving cost) using MapKit road distances with a straight-line fallback marked (est.).

The closest station with a valid price for the selected fuel is the comparison baseline and is labelled "Closest station"; other rows read "Save £X.XX after travel" / "£X.XX worse off after travel" / "Break even". Labels live in the shared model so they are unit-tested. The TOP badge still marks the cheapest pump price and reads "CHEAPEST" when the list is ranked by net saving.

Road routing now prioritises the Worth-the-Drive candidates plus the baseline and merges cache entries instead of replacing them, so far-out stations get real routes rather than permanent straight-line estimates. Numeric fields gain a Done button above the keypad (decimalPad has no Return key); the fill-up control is hidden unless the feature is configured; Favourites shares one session fill amount with the station list. 131 tests.
2026-10-11 14:34:53 +01:00

165 lines
7.8 KiB
Swift

// RoadDistanceService.swift — computes Apple-Maps-matched ROAD distances for
// nearby stations and caches them (keychain) so widgets + Live Activity can
// show real driving distance instead of straight-line haversine.
//
// Runs only in the APP: MKDirections is network-bound and the widget extension
// has a tiny execution budget + a ~40-70/day refresh budget, so routing belongs
// here, not in the widget. The widget/Live Activity just read the cache.
//
// Throttling: recompute at most every `throttleMinutes`, or when the user has
// moved `moveThresholdMeters` from where the cache was built. Bounded to the
// `candidatesPerPass` nearest stations so a pass stays a handful of route calls.
import Foundation
import MapKit
import WidgetKit
enum RoadDistanceService {
/// Upper bound on stations routed per pass, so a pass stays a bounded set of
/// route calls. Worth-the-Drive now asks for outward AND return routes, so
/// this must stay conservative; a larger value can make first launch feel
/// unresponsive while MapKit drains dozens of route requests.
static let candidatesPerPass = 12
/// How many Worth-the-Drive candidates may claim slots in a pass. Those
/// rows are ranked by NET SAVING and are typically FURTHER out than the
/// nearest stations — routing only the nearest stations (the old behaviour)
/// meant they never got a measured route and stayed on straight-line
/// estimates forever.
static let priorityCandidates = 6
/// Only route stations within this straight-line radius (km). Covers the
/// largest search radius the UI exposes (15 mi ≈ 24.1 km) plus margin, so
/// every station a widget/Live Activity/list can actually show gets routed.
static let maxRadiusKM: Double = 25
/// Don't route again more often than this (minutes).
static let throttleMinutes: Double = 10
/// Recompute when the user moves more than this (metres) from the last
/// source location.
static let moveThresholdMeters: Double = 400
/// Refreshes the cached road distances for the in-radius stations around
/// `lat`/`lng`. Throttled by time + distance; safe to call on every fix.
///
/// - Parameter priorityStations: stations to route BEFORE the nearest ones
/// (the Worth-the-Drive candidates and the comparison baseline), so the
/// numbers the user actually reads are road-routed rather than estimated.
static func refreshIfNeeded(stations: [FuelStation],
lat: Double,
lng: Double,
prioritising priorityStations: [FuelStation] = []) async {
guard await refreshGate.begin() else { return }
defer { Task { await refreshGate.end() } }
guard !stations.isEmpty else { return }
let existing = FuelStore.loadRoadDistances()
// Entries can only be merged when they were routed from (near enough)
// this same origin — the read path rejects anything else anyway.
let originCompatible = existing.map {
haversineMeters($0.sourceLat, $0.sourceLng, lat, lng) < moveThresholdMeters
} ?? false
// Throttle: keep cached values when fresh and the user hasn't moved far.
// `FB_ROUTE_REFRESH=1` forces a pass (DEBUG verification hook).
#if DEBUG
let forcePass = ProcessInfo.processInfo.environment["FB_ROUTE_REFRESH"] == "1"
#else
let forcePass = false
#endif
if !forcePass, let cache = existing {
let elapsed = Date().timeIntervalSince1970 - cache.updatedAt
let movedMeters = haversineMeters(cache.sourceLat, cache.sourceLng, lat, lng)
if elapsed < throttleMinutes * 60 && movedMeters < moveThresholdMeters {
return
}
}
// Candidates: Worth-the-Drive priorities first, then the nearest
// stations. Stations that already have a route from this origin are
// skipped so the per-pass budget goes on the ones still missing one.
var candidates: [FuelStation] = []
var seen = Set<String>()
func consider(_ station: FuelStation) {
guard candidates.count < candidatesPerPass else { return }
guard station.distanceKM(to: lat, lng2: lng) <= maxRadiusKM else { return }
guard seen.insert(station.id).inserted else { return }
guard !FuelStore.hasRoadDistance(for: station, userLat: lat, userLng: lng) else { return }
candidates.append(station)
}
for station in priorityStations.prefix(priorityCandidates) { consider(station) }
let nearest = stations.sorted { $0.distanceKM(to: lat, lng2: lng) < $1.distanceKM(to: lat, lng2: lng) }
for station in nearest {
if candidates.count >= candidatesPerPass { break }
consider(station)
}
guard !candidates.isEmpty else { return }
let origin = CLLocationCoordinate2D(latitude: lat, longitude: lng)
var entries: [String: CachedRoadDistance] = originCompatible ? (existing?.entries ?? [:]) : [:]
for station in candidates {
let dest = CLLocationCoordinate2D(latitude: station.lat, longitude: station.lng)
async let outward = roadMeters(from: origin, to: dest)
async let back = roadMeters(from: dest, to: origin)
if let meters = await outward {
// Store the exact pin that was routed so the display layer can
// refuse to serve this value if the station later appears with
// a different coordinate (corrected pin / other data source).
let returnMeters = await back
entries[station.id] = CachedRoadDistance(meters: meters,
lat: station.lat,
lng: station.lng,
returnMeters: returnMeters)
}
}
guard entries.count > (originCompatible ? (existing?.entries.count ?? 0) : 0) || !originCompatible else {
return
}
FuelStore.saveRoadDistances(sourceLat: lat, sourceLng: lng, entries: entries)
// Wake the widgets so the new road distances surface immediately.
WidgetCenter.shared.reloadAllTimelines()
}
private static let refreshGate = RoadDistanceRefreshGate()
/// Driving distance (metres) between two coordinates via Apple Maps routing.
private static func roadMeters(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) async -> Double? {
let request = MKDirections.Request()
request.source = MKMapItem(placemark: MKPlacemark(coordinate: from))
request.destination = MKMapItem(placemark: MKPlacemark(coordinate: to))
request.transportType = .automobile
request.requestsAlternateRoutes = false
do {
let response = try await MKDirections(request: request).calculate()
return response.routes.first?.distance
} catch {
return nil
}
}
/// Straight-line haversine distance between two coordinates, in metres.
private static func haversineMeters(_ lat1: Double, _ lng1: Double, _ lat2: Double, _ lng2: Double) -> Double {
let r = 6371000.0
let dLat = (lat2 - lat1) * .pi / 180
let dLng = (lng2 - lng1) * .pi / 180
let a = sin(dLat / 2) * sin(dLat / 2) +
cos(lat1 * .pi / 180) * cos(lat2 * .pi / 180) *
sin(dLng / 2) * sin(dLng / 2)
return r * 2 * atan2(sqrt(a), sqrt(1 - a))
}
}
private actor RoadDistanceRefreshGate {
private var isRefreshing = false
func begin() -> Bool {
guard !isRefreshing else { return false }
isRefreshing = true
return true
}
func end() {
isRefreshing = false
}
}