fuelpump.circle.fill's first hierarchical style hits the PUMP, not the
circle, so the earlier darkened colour landed on the pump and the circle
stayed white (user: 'I didn't want the fuel pump darker I wanted the
white circle darker'). Rebuild the brand glyph from two explicit shapes:
a light-grey (.86) Circle badge + a bright fuel-tinted fuelpump.fill, so
circle vs pump colours are unambiguous and the badge centres cleanly with
the two-line text block.
Add a DEBUG-only -qaLiveActivity <fuel> launch hook that starts a Live
Activity with a long station name so the Lock Screen can be rendered in
the Simulator and verified by pixels (pump bright green 43,193,81; badge
grey 202,201,202).